Neon Nights and Metal Men
- Talents: Limited to 1 Talent per character
- Signature Gear: Provides item insurance rather than additional funds.
- All Damage Reduction is treated as quasi-ablative, being reduced by 1 for every 20 points of damage received.
- Any roll with effective level of 0 or lower after all bonuses and penalties have been applied cannot succeed.
- Characters with tied Basic Speed act simultaneously, with all effects of actions occurring after all actions on that turn have resolved.
- Any Character may only use Active Defense against one Ranged Attacker per turn
- Defense against ranged attacks requires an All-Out Defense
- Instead of applying Active Defense against one Attacker, a Character may roll Dodge to apply a penalty to all ranged attacks against them that turn equal to the Character’s Margin of Success
ITEM AND DESIGN RULES